PS3 [POC] PS3 VSH Menu

Kristijan1001

Newbie
Mar 21, 2015
18
13
13
23
Developer 3141card has released a very nice Proof of Concept of a PS3 VSH Menu (like the PSP days) this feat however has proved to be alot harder for the PS3 as the console sends out a HD signal so blitting has been problematic, but the developer has been working on this off and on for awhile, making a bit of progress here and there and as you see in the included pic this VSH Menu has alot of potential.

POC:
[hide]PS3_VSH_Menu_plus_src
[/hide]


To Qoute:
I give usually a shit on "eye candy" graphics, things have to work, how she looks is secondary.
Anyway, there is a function, draw_png(), to blitt a part of a loaded png on a given place.
So a menu bitmap with background, buttons, ... can be created+used to make "eye candy" graphics.
Alpha blending is available, for things like rounded edges or light effects.

The file font.png must be placed in /dev_usb000. @modders, make no changes to this
file, there are hidden pixels containing informations about char-width!

The screenshot.bmp created with menu entry 4 is placed in /dev_hdd0, there is
no id into the name like a timestamp, so a new file kills the old one.

Coded under rebug 4.46 CEX, but code should be generic.

THX to MixeryM@xe for help and testings, and @mysis for the idea last year:
"why not freezing the framebuffer"
 
Last edited by a moderator:

LiveMChief

Verified
May 31, 2015
29
4
18
29
This is actually really cool, I always liked the VSH menu on the PSP and I hope the developer of this continues working on this.
 

Cain532

Happy Modding
RG Admin
Feb 23, 2015
1,300
683
123
USA
Developer 3141card has released a very nice Proof of Concept of a PS3 VSH Menu (like the PSP days) this feat however has proved to be alot harder for the PS3 as the console sends out a HD signal so blitting has been problematic, but the developer has been working on this off and on for awhile, making a bit of progress here and there and as you see in the included pic this VSH Menu has alot of potential.

POC: PS3_VSH_Menu_plus_src


To Qoute:
I give usually a shit on "eye candy" graphics, things have to work, how she looks is secondary.
Anyway, there is a function, draw_png(), to blitt a part of a loaded png on a given place.
So a menu bitmap with background, buttons, ... can be created+used to make "eye candy" graphics.
Alpha blending is available, for things like rounded edges or light effects.

The file font.png must be placed in /dev_usb000. @modders, make no changes to this
file, there are hidden pixels containing informations about char-width!

The screenshot.bmp created with menu entry 4 is placed in /dev_hdd0, there is
no id into the name like a timestamp, so a new file kills the old one.

Coded under rebug 4.46 CEX, but code should be generic.

THX to MixeryM@xe for help and testings, and @mysis for the idea last year:
"why not freezing the framebuffer"
Can't wait to see what else we can do with this!!

maybe port over cwcheat from PSP? ;)